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  text: 'This scene demonstrates how to accurately aim a gun in 3rd person view and
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    The character has just basic locomotion animations
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    AimIK is used to make the
    character aim the weapon towards camera forward.


    FBBIK is used on top of
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    To extend this rig,
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    the pose of the character while aiming.


    The IK calculations here are done
    in AnimatorController3rdPersonIK.cs. '
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